2023年高考英语复习讲练测第14讲 阅读理解词义猜测题(练)(全国通用解析版)
2023年高考英语复习讲练测第14讲阅读理解同义猜溯题(练)Esports (electronic sports) are organized competitions where players 一
年高考英语复习讲练测 2023 14 第讲阅读理解同义猜溯题(练) 一 Esports (electronic sports) are organized competitions where players often referred to as "athletes” -face off against each other in video games. They are not just games in asense. Actually, they are asport that can improve the , players thinking ability, hand-eye coordination, willpower and team spirit. The esports industry has experienced significant growth in recent years around the world, though it's still in the nascent stage, which means it has huge growth potential going forward. While the assumption is that esports are only arecent phenomenon, in reality the first esports-like event was held back in 1972, when some Stanford University students competed against one another in the game Spacewar. The prize? Ayear-long subscription to Rolling Stone magazine. The '80s saw the first true videogame tournament, with over 10,000 players gathering fbr the Space Invaders Championship. However, most of the period saw that players focused on beating each other's highest scores rather than competing in organized tournaments. As gaming became more popular, the '90s became the first decade when esports (a term which wasn't yet coined) began to really take off, with companies such as Nintendo and Sega holding professional gaming tournaments. This is also when we began to see money becoming afactor in professional gaming. But it is the 1997 Red Annihilation Quake tournament that is considered the world's first real esports event. Only afew weeks later, the Cyberathlete Professional League was formed -an organization which is considered apioneer of esports. 激增 Due to the normalization of gaming and the Internet (along with technological advances), the real surge ( )of esports came in the recent decade. It was then that we began seeing what we now know to be modern-day esports. As streaming platforms such as YouTube took off, people began to show interest in not only playing videogames but watching them too. Popular tournaments now sell out stadiums and professional players can earn millions from prize money, advertising and salaries. What does the underlined word "nascent“ in Paragraph 2probably mean? 1. 2. B. A. Beginning. Peak. C. Mature. D. Final. How does the text mainly develop? By providing examples. A. B. By making comparisons. C. By following the order of time. D. By following the order of importance. What can be learned about espoils? 3. A. They spread worldwide overnight. B. Prize money appeared in the 1990s. C. The first real esports event was held in 1972. D. The athletes in esports are programmers. 4. What seems to be the author's viewpoint on modern-day esports?

